Monday, December 15, 2008

Game Reviews and Other News

My semester is finally coming to an end later on tonight. I just have to pull a 9-12 page paper out of my bum tonight and it is over.

On the business side of things, I have arranged for a couple of game reviewers to tear Geek Fight! a new one. One is a podcast while another is a blogger like myself. I think it would be great to have others try out our game and give me a rundown. Everyone that plays it gets addicted, with the exception of people too young to be in our demographic anyway, which is fine since our next set is not very kid friendly.

Another great thing is that I have opened conversations with a couple of people that will be very helpful in the future. One is the president of Geekvolution.com, a new social network for geeks that is launching next year. The other is the marketing director for a ton of sites (and yes, I checked with the sites he said he reps, and they say he's legit). This is going to get very interesting.

Finally, since my free time is going to increase very soon, I will be able to get back to reviewing games myself. I am still debating going audio for reviews or keeping things written. Only time will tell.

Sunday, November 16, 2008

Geek Fight! on NPR!

So I heard from one of my customers that Geek Fight has been mentioned on an NRP show, and I honestly could not believe my ears. I had to find out for myself.

I heard that the show that decided to rock out loud is called Wait Wait... Don't Tell Me!, and I decided to look it up on Google. Sure enough the trail led me to the homepage for the show, and fortunately they archive all of their episodes. I gave it a listen, and not only was it funny, but they did actually mention Geek Fight!.

If you do not believe me, jump over to Wait Wait... Don't Tell Me and hear for yourself. The segment we were mentioned in is called Not My Job, and we are mentioned at around the 9 minute mark.

Thursday, November 13, 2008

'Casting Decisions

Well, I cannot figure out whether I want to do a plain audio podcast or if I want to do a video. There are a lot of factors involved in this decision actually.

I am ultimately more comfortable just doing an audio podcast, but unless I am doing one of my long and dry game reviews (which are not going to be dry anymore, I swear) I will not have enough content to feel comfortable posting it. i am so used to seeing podcasts that are about 20-30 minutes long, and I just don;t have that much to say. I doubt I will be doing any interviews in the near future, but that is the only way I think I could flesh the sucker out.

On the other hand, I have a decent video camera (good enough quality that I could post the video on youtube) and videos tend to be shorter than their audio only counterparts. There is also the added bonus of actually being able to show you the product I am talking about. I have no video editing skills however, and I can pretty much guarantee that the video will be lame beyond belief.

In the end, I really do not know which format I will choose. I think audio will win out, and in the end the decision is not one that is important at the moment. I lack readers and listeners, though I keep noticing some of my followers from so long ago popping up on my StatCounter.com account. You know who you are Greely, Colorado (or person from somewhere in that region).

Tpyos and Spell Check

I have been noticing that I need to start proof reading these posts more. I make the occasional spelling error, but the real problem is that I spell words correctly, but with the wrong letters (in other words, I use other words). This has popped up in my last two posts, and they have been fixed. It makes me sound like an idiot!

Game News

I just wanted to say that I have made a lot of progress on the printable game. I am going to use a game system that I scrapped some time back. It was originally going to be part of the core system for my big project, but it became overly complex. I am taking only a small part of the system and porting it over. We will see what happens.

That is all I will tell you for now. Off to find the stuff I need to make it a reality.

Wednesday, November 12, 2008

No Big Surprise

Needless to say, I did not get a podcast. I just started a new job repairing game systems. It is not even a part time job, it is just a way for me to get some pocket change while enjoying myself. I am pretty much just going to do this on the weekends, I just had to prove myself by fixing an XBOX 360 and a PS2. Sadly the PS2 laser burned out after a few hours (it was a shop model, not a customer's. We are getting a refund for the part) and the 360 should be fine, but we had to wait for it to stop overheating. I will check in on it Friday.

I have a busy day ahead of me tomorrow, but that will not stop me from tinkering with a few programs to get a podcast ready. I can also look into a few songs that can be used in the podcast without having to worry about licensing. I have everything I want to say ready. Of course, it would be great if I had listeners. The audio will be hosted on www.geekfightbcg.com in case you are wondering.

I have made a little progress in the mini game that I am getting ready for download. Of course, I am going to be putting a bit of effort into it, so I guess I cannot call it a mini game. More of a very generous freebie. ;)

Sunday, November 9, 2008

New Stuff Coming Soon.

Like I said in my last post, I have a lot of new material coming soon. I just thought I would tell some of you what is coming.

Recently there has been an explosion of people coming to the Diving Dragon Games website through the StumbleUpon.com service. They show up and check out the Geek Fight page for about five seconds and vanish into the aether. I plan on doing something about that (other than fixing our forums). I am a game designer, and I think it is about time I do more of it. It is not like work is getting in the way anymore.

I am a big supporter of free games and whatnot, so I think I will make a few small games that will be free to download on the site. I don't think I should make it that easy though. Maybe allow players to grab them through the shop? How about from the shop on the forums? I don't know right now, I will sleep on it. Don't expect any RPGs though, there are a ton of them available on the web.

I am about to start tinkering around with my recording stuff. I hope to have my introductory podcast ready by Wednesday, but don't hold me to that. I have three handheld recorders, but I could go retro and use another one that I used to play with as a kid. I also just bought a mic for my laptop, so I could use that. Decisions. Oh well, my first few will not be anything spectacular anyhow.

What I do know about the podcast version of Under the Table Gaming is that I know my limits now. I will not try to make three game reviews a week. Hell, I won't even try to make one game review a week. What I will do is release one podcast a week where I talk about table top gaming in general, maybe let you in on some of the latest developments in Geek Fight, and then at either the beginning or the end of the month I will review a game. I have made contact with quite a few indie game developers like myself, so this will be much easier. I already have three games I can review (yes, Geek Fight is included in this).

If you are wondering what the hell Geek Fight is and why I keep mentioning it, it is the main reason I stopped posting here for so long. It was also inspired by some of the things I was doing here. It is my card game (the one I used to call Operation Publicity Stunt). I guess that will be my first game review. That means the game reviews come at the end of the month now.

Until Wednesday!

Saturday, November 8, 2008

Hiatus #2 Ending Soon

Well, I have been away for over half a year this time, but I have a very good reason. I have recently released my own card game. I have been wanting to return to doing this, and I really think the time is coming. It is quite here yet, but I will keep you posted.

One thing I know I will be changing is the format. In the past I have been posting very dry written reviews, and I am going to change that. In the past I have talked about making a video based blog, and that did not quite work out (I still want to though). I could get some advice from a few gents I have met... Anyway, I think just making it an audio podcast would work. For the time being I do not know if I will do it solo or if I will be bringing in someone to banter with.

I am also turning this into my development blog, so that I can keep people up to date about what I am doing. The developments will be written and the reviews will be audio. Whoopty freakin' do.

Anyway, I would like to leave you with the link to my business site Diving Dragon Games and let you know that this little project has never really been far from my heart. You want proof? Well then here it is:

Friday, May 9, 2008

New Stuff and More News

Well, the Diving Dragon Games site is about to get a big face lift. You should not expect me back here for a little while, but I will definitely be back. I will announce my return to Under the Table Gaming on the DDG site http://www.divingdragongames.org

As for the awesomeness that has come my way, the part that I can actually share with you is this. Wizards of the Coast has cleared me to show you this: Sangral City. This is the lost Hecatomb expansion! It was ready for beta testing when the plug was pulled.

That is all for now (and a little longer). See you when the new site is ready!

Friday, April 25, 2008

What's new with UtTG.

Well, I am not dead. I have been working in the background trying to get my gaming company off of the ground and the video feed ready for future reviews. I am also trying to get a new site up for UtTG. This site is still going to exist as an archive, but I would rather not deal with this service in the future.

I have finally figured out how I am going to set up the video. I am going to get about five webcams with built in lights (solves one problem). I also downloaded demos for a few programs that will let me monitor multiple cams at once and some screen capture software. I am going to set the screen cap software to record the main screen on the monitoring software, and then I can change camera mid game without having to editing together multiple videos.

Well, those are the big updates for now. More in the future, and game reviews this summer.

Friday, April 11, 2008

A Little Short on Content

I know, I am a little late, but there is also the fact that I am going to be a little slack for content. That comes from the fact that I am working my tail off to get this game ready.

I would like to tell you that my game has a name, but I am not going to tell anyone outside of the fold until the first promo is ready.

Also, one of my connections decided that he would like a promo for his magazine. Heck yeah!!! This is turning out to be a great idea.

Friday, April 4, 2008

OMG, an Actual Post!

Well it has been some time since my last real post, and in that time many things have happened. I know I had a few things flub up, but those were personal projects not anything related to this blog or my game.

Like I said last time, the art for my first promo card has come in, and apparently my graphical designer is some kind of wizard since the layout he said would take a week or so was done in less than 24 hours. We are finishing the tweaking, but it is practically perfect.

Another thing that I have done in the time I was away was get a site up for the game. The site is . Bookmark it and keep checking back to see how things are going.

I also think that I have figured out the solution to the video problem. Of course it does mean I have to part with a few bucks to solve it. Thankfully DIving Dragon Games is going to be covering the cost. For all of you who think that means I am selling out, I must tell you the Diving Dragon Games is my company (I don't know why I felt the need to say that, since Diving Dragon Games is plastered everywhere like my email and the hyperlink above).

Finally, in celebration of my new found luck, I will be moving the site to a new address. This ios not going to happen for a couple of months, but I feel it would be a great symbolic gesture. This site will stay up, since I do not feel like moving the archives, and Blogger still has my ancient personal blog that I abandoned years ago up so this site will be cluttering up cyberspace for years to come. I just need to get a domain name now.

Sunday, March 30, 2008

Sorry for the Late Post

Well, again I have been too busy to do my usual update. I have had a few good things happen since yesterday to warrant my post right now though.

I just got two more artists for my game, and the first illustration is finished. I am meeting with my graphical designer Tuesday to knock out the layout. Maybe I can get a name for this game and some back art too so I can get the first card printed.

Also, I am about to start work on another game, since I am in the sit and wait stage of this game. The game will be up for open beta on the Diving Dragon Games website (which does not exist yet) when it is done.

Until next time.

Monday, March 24, 2008

Well...

Since it must be obviuos now that I am not going to get to last Friday's post. UNtil this Friday my friends.

Friday, March 21, 2008

Late Update

Bear with me, I have quite a few things going on today. I need to do quite a few things before I update. It might even have to wait until tomorrow.

Friday, March 14, 2008

Spring Break

Nothing new this week. I have not even been toiling with the vids. I am trying to relax and enjoy myself. I hope you are too. Until next week!

Wednesday, March 12, 2008

A Couple of Updates

I just wanted to post a couple of small updates.

#1: Even more progress has been made on my latest project.

#2: There is a new blog of interest in the blogosphere. That is An Alternative Fantasy. You can find this link on my links page too.

Friday, March 7, 2008

Operation Publicity Stunt Part 2

Okay, so I said I would be letting all of you know more of the details about O.P.S. today. Well, I am actually up to a point where I can do that.

So, my current project that I call Operation Publicity Stunt is a CCG. Well, not so much a CCG as a BCCG (or is it a CBCG?[or just BCG?]). What does the "B" stand for? Business. That is right. I am making a collectible business card game. Though maybe I should shorten the abbreviation and just call it a business card game (since the idea behind business cards is that you trade them and keep them).

I had this idea when I though about printing out business cards with my site info on them and passing them out at Dragon*Con. Then I though about making them look like CCG cards, which logically led me to making it into a full fledged CCG. It has not even been two weeks, and I have made a lot of progress.

So here is the status of my project:

The set will be comprised of 42 (get it?) cards. There will be 13 commons, 13 uncommons, 13 rares, and 3 promos that you can only get from myself and my reps. Out of all of these cards, I have all of them ready to be assigned their values and get illustrated.

My theme is going to be convention stereotypes. More details on that later.

My rules are in the final stages of tweaking. I just need to sit down and give all of the cards stats and then I can beta. The version of the rules I am including in the packs will the one hand version, though there will be a deck version of the rules that can be found on one of my other sites.

I have found a couple of artists, but they are also acting as a channel of communication to other artists. They are willing to work for free, since the cards will have their name and contact info if a company wants to hire them.

I have also found a printer. I have enough money to get a small run made, but I also have a way to get more money.

The way I am going to get more money is going to remain a secret until I am ready to act on it. Enjoy this spoiler, I hope to have more info for you next week.

Friday, February 29, 2008

Operation Publicity Stunt

Well, I know I decided not to do a full fledged drive for traffic until I get my real game reviews up (more of a promise to myself, I never told you). I am still sticking to it, but I had an idea that will probably solve my problem. I have five months...

I have dubbed this project "Operation Publicity Stunt". I came up with this idea less than 72 hours ago. I am going to design a game and get it published in time for Dragon*Con.

What is Dragon*Con? Only the largest gaming convention in the United States!

Of course, if I wanted to this officially, I would have to pay a fee to set up a table in order to display and demo my product. The thing is, I review underground games, so mine should be underground too.

Now, I know my regular readers probably want to know specifics about "O.P.S.". Well, that is not going to happen until I have a finished set and rules. That is when I will be looking for artists. Just so you know, my personal deadline for that stage is next Friday! I am pushing myself extremely hard so that my artists can take their time. I am still trying to find a proper printer, though I do have one in negotiations.

As usual, I am going to tell you that I am still working on getting the videos. When I decided to use game play videos, I only thought about bringing my readers a better medium for learning the games. I did not expect so many setbacks. At least I am not going on hiatus this time.

Friday, February 22, 2008

CCG/TCG Preservation Project

Today, I would like to tell you about another of my pet projects. In a way, it is related to a couple of my older articles. If you are wondering how it is related, just keep on reading.

I started writing this blog in an effort to bring attention to the lesser known card games. Why? Because I have seen many great games come and go just because no one had ever heard of them, and that was mainly due to the fact that there were not enough advertisements for the game in question. I give my support to the little game, but that is not enough for the games that have already left us. That is where my other project comes in.

I have started archiving images from the hard to come by and dead card games I have stumbled across. Sometime I can find an online image library, and that is a big help. Of course, that is not always the case. Sometimes I have to scan the cards in my own collection, though I do not have a large enough collection to complete my project.

Like I have said, I have come across a few online image libraries that are hosted on the main sites for the games they depict. The only problem is that if the game is not longer in production and the company lets the “lease” on the domain name expire, and the company itself goes under, the images on the website will be lost. If no one can find the cards, then it will become just another game lost in the aether. I do not want to let that happen.

I have decided to take advantage of the fact that my image host doe not have a limit to how many images I can post, nor how much bandwidth I can use. I am going to take all of the images I compile and post them so that people can try these great games. The risky part in this is that there is a chance my image host may vanish, so I am dedicating an old 20 gig hard drive to this project as well. If one hos goes down, I can post my backups on another site.

Now, in the intro I told you that this project is related to a couple of my other articles. The articles I am talking about are “On Proxy Cards” and “Gatling Engine”. I am compiling this database so that people can print out the cards and try out the games. The people who created the Gatling Engine have a similar idea in mind, except everything is done online. This will save people money since they do not have to spend money on paper, but it takes away face to face interaction, which is my favorite detail of card gaming.

I am going to continue to compile my database, but I am not going to post anything until I know for a fact I am not going to be sued by the game owner. If you would like to help me out, feel free to send me some card scans. That would be great.

The Links Page

Well, I am about to undergo a large link exchange project. That means I am not going to have room for my links on my main page any longer. I will be keeping them in this list instead. Feel free to check these people out.


Game Design:

4GxG
An Alternative Game
An Alternative Fantasy

Gaming Blogs:

Girl in the Machine
Yehuda: Gaming in the Holy Land

Game Stores:

Tyche's Games

Wednesday, February 20, 2008

Open Boosters

Yeah, I know it is Wednesday, but the videos aren't ready yet. But I do have a little tidbit for you.

I just got some of my friends interested in playing Hecatomb. Because of that I ordered a booster box, and I could not resist opening every single pack. It has been some time since I have opened a booster pack (believe it or not). I forgot how much of a rush it was to open the packs. Sadly, Hecatomb is not made from cardboard so I did not get that amazing smell. Fortunately I got 20 booster from another game that more than made up for it.

That's all I wanted to say. I love opening booster packs, and I hope you do too.

Friday, February 15, 2008

On Dice

If there is one thing I cannot live without, it's dice. That is something I find kinda funny, since I seldom (if ever) play RPGs. It is not that I have anything against RPGs, I just can't act. I can never seem to get into character, which completely defeats the purpose of playing an RPG.

Now, I know there are other gaming genres that use these lovable polyhedrons. I just wanted to point out my short comings. Wargames also use dice, but most of the ones I have seen are D6 based (this says nothing for the majority, since I havce not seen that many wargames in action). Since my obsession is the genre of the CCG, I have no real excuse to love dice... or do I?

Using dice has taken the place of using glass counters, at least for me. They take up much less space, and one D6 can replace up to six glass counters. On many occasions I have been known to use a D20 for my life marker. And of course there are some games where a random decision must be made. Dice are just that cool.

Recently I have had the honor of finding a rare treat. I have found a CCG that has a D20 based combat system. Yet another excuse for me to keep them around. I will not tell you which game it is, since I try not to mention games I have not reviewed by name (except for the mainstream games). However, I do get some traffic from a forum dedicated to this neat game, so they will know which game I am talking about.

Fortunately for me and my obsession with dice, not just one game uses dice. I have found one card based game that is also a wargame (but you know what I am going to say). Its system is D6 based, which makes it very interesting and accessible.

Then there is Draim Arena. The combat system is so developed that Draim had to design their own variants of the D12. Two different D12s are used that adds a random element to the game that makes it even more fun.

Well, before I go, I should tell you that I was tinkering around with a wargame a few years back. What made this game unique was that you could get all of the pieces you need from your local supermarket for about $0.25 each. That's right... Gumball Machine Wars! I'll let you think about that until next week.

Wednesday, February 13, 2008

An Upcoming Game

In one of my past exploits on teh interwebs I came across a game that is about to enter play testing, and soon hit the market.

I will not spill too much info for now, since it is not my game. What I will do is give you the home page addy and let you check it out for yourself.

War for Edadh

Also, if you check my links, you will find the blog of the game's creator. It is called "An Alternative Game".

Monday, February 11, 2008

Video Problems and Solutions

Well, Saturday I was with my victims trying to get a test video done when quite a few revelations were made.

#1) The lighting was too dark. We are going to bring some light fixtures.
#2) My main camera froze, and I did not notice it for about 20 minutes. That was a fluke, but I will keep an eye on it.
#3) I still need to get my victims more well versed in the games. Instead of being greedy and taking my decks with me when I leave, I should let them become familiar with the cards by leaving the decks with the person who will be playing it.

Now on to the innovations my crew came up with.

#1) This one comes from one of my victims (we really need to get them screen names). While playing, we are going to use racks to hold the cards, like in Scrabble.
#2) I had planned on using two cameras, but some games (like Draim Arena) are meant for more than just two players. After some digging, I have four cameras (my cell phone and psp included). Expect a video test in the next week or so.

Everything else you will have to wait for in the video. I have to keep this entertaining, now don't I.

Friday, February 8, 2008

On Proxy Cards

Proxy cards are interesting indeed. There are several varieties of proxy cards that I have seen, but they are generally used in the same manner.

A proxy card can take many forms. I have seen cards from the same game being used as place holders, a printout of the desired card being used in its place, and even a pure counterfeit. Each of these methods will give you a cheap alternative to using the desired card and help you develop decks without having to shell out money for a card that you may not need.

Of course, the varying forms of proxy cards are also subject to varying forms of legality (both in tournaments and otherwise). Using a stand in card is great at home, but it is not exactly tournament legal. Printout cards can be legal in tournaments for some games if you can prove that you actually own the card (this can be a great way to protect your expensive power cards). Using a counterfeit card is not only illegal in tournament play, but the selling of such cards is straight up illegal.

Now, I support the first two forms of proxy cards. The third... not so much. I plan on using the second method a lot for the purpose of reviewing games. Many of the games I want to review are no longer on the market, but I have been able to dig up archives of card images.

Some games are kind enough to give prospective players printable playable .pdfs (sorry, I couldn't help myself ). I have all of the one's that I have come across saved on my hard drive, one of which is from a game that was canceled before it was ever released. I will post all of those urls once I review the games (I do not want you guys getting ahead of me...). There is one game that I must start archiving now, since the site is dead and I do not know if the domain name will be renewed in the future. I would not want the game to disappear into the aether.

My preferred method for using proxies is to take an extra card from the game I am playing and a printed card. I then place them in a sleeve (note: if you are using opaque sleeves, just use a spare card from any game) with the proxy facing out (I know that is common sense. I am rambling, not insulting your intelligence). This helps add rigidity to the proxy and allows me to shuffle and play easily.

Before I call it quits for today, I just want to tell you that I do not endorse counterfeit cards. There have been many cases of counterfeit card dealers being arrested. Generally, only fad games have to worry about counterfeit cards. Magic has many security measures in place, but Yu-Gi-Oh! has to deal with tons of counterfeit cards coming into the country from foreign printers. Maybe I will rant about that soon, but other sites already have and I want to be original. I'll bet if you check your local flea market you will find some.

Until next time. I hope to bring you a real article next week. We'll see how that goes.

Tuesday, February 5, 2008

Ways to Support UTTG

Well, I think this will be the last time I will talk about money on this site. Why? Because I am about to tell you the easiest ways to get me to shut up about it. Like I have said time and time again, this is not free (well, not always).

I currently have about 7 ways you can help. You can fin 6 of them here. The 7th I forgot to add. It is just buying my leftovers from my shop.

Everything on the list except for buying from Amazon, donating, and buying from my shop is FREE FOR YOU. With that said, what is stopping you? I would love to put more time into this site, but I am limited by having to pay bills, and that requires me to work at my job which takes time away from writing reviews.

For just the time it takes for a page to load, you too can sponsor a game reviewer.

REFERRAL LINKS:


Gets me $5 per person who signs up. Free for you, and you too can make money.

Monday, February 4, 2008

Gaming Related Quiz Results

This is a page that I will continue to exoand as long as I have days where I am not at work, in class, playing a game to review, and bored off my bum.

If you want to know there you stand, just click the results.


Take the Hecatomb™ TCG What Is Your Doom? quiz.





I am a d8


Take the quiz at dicepool.com

Friday, February 1, 2008

On Token Creatures

I don't know why, I love token creatures. No matter what game I am playing, there is just something about pooping out a little chump blocker that warms my heart.

I constantly find myself planning planning entire decks around generating ridiculous quantities of token creatures. I have been known to bend the laws of physics by producing an infinite number of these little buggers (okay, so I know there is no such thing as infinity in card games. I just pick a number that is really, really big. ).

Be it Magic: the Gathering or Mystical Empire, I love exploiting the means of production in order to create an army out of thin air. Of course, just because I can swarm an opponent does not guarantee victory. In Mystical Empire there is a card that nullifies all damage from creatures with less than four loyalty (if you do not know what that means, check the archives or wait until the re-review in the new and improved format ).

I am still on a quest to find the simplest “infinite” creature combo. The best I have found is in Mystical Empire involving Ring of Zombie Lord (not a typo ) and Vasir, Eternal Dragon. Of course you can only have on Ring and two Vasirs per deck and that just so happens to be the exact amount of each that must be in play, if any one of those is removed from the game... well, you're buggered. If this combo does kick off, the zombies you produce are ready to attack the same turn. So I guess it is worth it.

Now, just because a game does not give you the ability to create token creatures does not mean I do not like it (you can ask my friends in Sweden about that ). However, this ability does allow for a large variety of strategies ranging from a simple “Zerg Rush” (yay, StarCraft reference!) to a deck so complex that it requires a degree in theoretical mathematics to complete one turn (my personal favorite ). Give it a try, you just might like it.

Oh, and for those that have played me in M:tG, I have one word for you. Ornithopter.

New Services... Kinda

Well, since I am coming out of my long hiatus, I have brought a few new features to UTTG. First is what I like to call "The Scrounger". Whenever you see a card name that is a hyperlink, if you click it you will be brought to an image of that card. The more people that view those images, the more money I get.

Another service you will notice to your left. I have a widget that connects to a list of items that I like on Amazon.com. I will be expanding it often, and everything there gets me a commission when you buy it.

Now, I know I said I was going to use Youtube.com for videos, but I have changed my mind. Instead I am using Revver.com. They pay me.

You will also notice that at the bottom of every post is a PayPal donation button and a Google ad. You are not obligated to donate or click the link. In fact, if I were to tell you to click the link it would violate my TOS. My Google ads are also in the Scrounger.

Finally, I am setting up a shop where I can sell off the excess gaming materials I will be acquiring. These will be unopened of course (no, I will not be parting with my Draim materials. I love it too much ).

I hope you like the content I will be providing you, and I hope you will tell your friends.

Thursday, January 31, 2008

Mini Articles Coming... Tomorrow

Well, I am tired of updating about how I need to make some money to make this work, or how I am almost ready to start making relevant posts. I would not be surprised if that is turning off some of my readers.

Instead I am going to start making mini updates. These are not going to be tied to any specific game, but instead something general that is related to gaming. They are not going to be anywhere near as large or in-depth as my main articles, but they will keep the content from getting stagnant.

I will try to post one every Friday. After that I will post them whenever I feel like it. I know there won't be many readers for tomorrow's mini, but I will do it anyhow.

Sunday, January 20, 2008

Making some extra cash

Well, I have become desperate for cash. Not just to keep this site afloat, but myself as well. My job is giving me crappy hours, and I still don't know the status of my financial aid (payment is due Tuesday).

I found a few more ways to make cash online, I am just assessing the risks first.

The first way is of course the UTTG shop that I am trying to set up. I have a temp one up, but I am iffy about the layout. I prefer complete creative license.

Another way is to start my own free hosting company. It will only cost me a few bucks a year, and give me a ton of residual income depending.

Last but not least I can set up a GPT site (long story, I used them to fund the start of this site). I would probably make it themed towards gamers. It will cost a little more, since the free walkthrough is no longer online. Very high maintenance though. Could land me $1000 a week. What should I do?

Enough about this. Get me some opponents so I can talk about games again. I know we all miss that.

Saturday, January 19, 2008

Shop Set Up

I just set up a free shop on another site. It will not look as good as this site, but I can sell things on there. I will be able to take PayPal, plus there is a donation button on this page.

I will be putting all downloads I have available for you guys posted there too. In fact, my first item is about to be posted. It is a .txt file that will tell you how to help support the site for free! Enjoy!

Edit: I am going to test out more than one shop service. I will be back to announce the official one. At this rate, I may have full freedom with this if I use another site as a host and PayPal as my shopping cart. You won't need a PayPal account to pay me though.

Wednesday, January 16, 2008

"Oops!" and "Yay!" at the the same time

Well, I accidentally won a CASE of cards for a card game that predates Magic the Gathering. Interesting, since MtG is said to be the first collectible card game. That other game is very collectible. Can't wait for it to get here. I might think of opening a shop on site to sell of the remaining items from the games I review. We'll see.

Monday, January 7, 2008

First Victim Found

Well, I found someone who is up to trying just about any game that I can get my hands on. Maybe I can get my first new article up soon.

Tuesday, January 1, 2008

Where You Can Find Me Online

Well, this is not my only online activity. I might as well let you guys know where else I can be found so that it will be easier for you to reach me.

Most of you come from various forums that I spam the crap out of (you know who you are ), so I will not list those accounts. But there are other places online too. I will keep updating this list when I add new places. I am trying to reach more readers.

Facebook
Yuwie, Referral Link

MySpace